Tuesday, 22 November 2011

 
Outline of the site
 
Outline is now made into one single linear element

 I then placed the elevational profile of 'Scafell Pike' onto this and stretched it to fit the line.
 
I then split this profile into 4 (one for each side of the site)
 
First section

 
Second Section

 Third Section
 
Fourth Section
 
I then rotated these 4 back onto the site

 
Simplified the profile

 Introduction of overhangs to signal entrances into courtyard
 
 I then rotated this onto the site so that these entrances line up with the existing routes through the site.

Possible New Design?








Notes on Design

Looked at how the guild and bus station work (brutalist buildings) The bus stations ciculation space is on the outside and the retail etc is a central core, due to the buildings function being about people constantly leaving. Where as the guild is about keeping people within the building so the shops are around the outside and people commute through a centralised atrium space.

Lifting the corners activates the surrounding public spaces and creates a continuty between inside and outside while funneling people into the site.

Central void acts as a centralised calm space within the city.

Void representation of the semi private market space, rather than being enclosed by the roof it is enclosed by the buildings surrounding the site while also protecting the site from wind, noise etc.

Stage will be sunk underground, this will alow for the building to 'grow' out of the earth and also make deliverys etc more private by keeping the process out of eye of the public.

Enterances can be made by using the stepped idea and 'pinching' them from the ground up to a raised point. keeping it ties into the stepped idea while also making openings clear.

 Site Boundry

 Naming the important surrounding buildings


 These 2 are brutalist buildings


Looking at how the Guild hall works, it has an inner atrium.


The shops are on the outside of this circulation space.


Looking at the bus station this process is inverted, the circulation space is on the outer part of the building.


 The shopping/retail areas of this are on the inside of the building.

The reason for this difference between the 2 buildings is that the bus station purpose is people leaving at all times, they come here to travel elsewhere. The guild hall however is trying to keep people within the building and even though they may go to other shops they are going through the atrium and interacting within the Guild Hall itself.


Another example of this is the St John's Shopping Centre next to the site. The atrium/circulation space is in the centre


 The shopping/retail units are on the outside of this circulation space.

Since i want to people to interact with my building I will imitate this idea of a central atrium and the public spaces on the outside this allows for attractive shop fronts etc on the outside of the site, drawing people into the central void and interact with the building.

Feedback


From what i gathered from my crit was i had taken things in the wrong direction. I need to take a step back and look at the context and see how my building could fit into this. Also I need to look at the program of accomodation and play around arranging spaces (keep overlaying spaces) until i reach a final solution that works, this will also alter the form of my building. Also take into account how people will move through the building, dictate routes myself. Start working in plan and section then model this rather than the other way round. form follows function.

Saturday, 12 November 2011

Collating

Over the past few days i have been combining the elements such as the exterior steps, enterance ways and auditorium and putting them into one model, i then adjusted the model to fit into a newly defined plot on the site to become the backbone of how the building will look. Below are a couple of renderings of how it could possibly look, obviously a few more changes here and there but deffinately getting there. Some of the exterior steps will be altered to create balcony spaces for areas such as the bar and cafe, which will obviously alter a couple of spaces beneath them as overhangs will created sheltered spaces, also the centre circle may decrease in size, allowing maximum interior space, minor things which will be altered during the design of the floor plans (tomorrow).


 

 Exterior view


 View from the box office which then opens up onto the external courtyard/external amphitheatre



Exterior View from the Guild Hall


Another Exterior View


View over the proposed exterior cafe space


View of exterior stage from one of the enterances


View as you enter the site





Thursday, 10 November 2011

Blending in

I started to think about how i could puncture these stairs i have created to create enterances into the building or onto balconys or exterior spaces etc.


Firstly i used curves to contrast with the very linear angular geometry. This seemed to work quite well and seemed to fit in with the rest of the building.


 
Below is an interior shot just simply showing the above concept from a different view and how it would effect the interior space.
 





The next example was to use the same method employed in the example above but with linear elements. This proved quite effective and creates an optical illusion (one which is most apparent in the next example for the auditorium space). This example however i pictured could be used for the bar or cafe area on an upper floor where the buildings exterior steps open up to the outside space where a number of steps have formed to create a balcony space for external seating etc.



I then experimented with inverting the direction of the slope of steps to create the enterance way. the result was not as effective as the first but did produce a good example of a window where more light is needed or where, for example, attention needs focused for display purposes etc so this way could be incorporated throughout the building.


Below: Another view of the above example



I then began a new idea for the auditorium, obviously due to the sheer height it would not be possible to create steps all the way over the building as it would sacrifise too much of the interior space to allow this however i did not want to just stick a large box on top of this stepped landscape i have created thus far as it would ruin the asthetic i have created and want to keep. So i modelled this idea of continuing these steps however making them unclimbable and alsowithout sacrifising any interior space. so starting with a box 20m x 20m then 8m tall. I then began creating steps that would create an optical illusion by at one side begin gradually getting bigger (working our way from the top to the bottom) and all meeting at a edge which does not extrude from the building. The result was a form which fits into the rest of the building and creates a curved geometry from using straight angular geometry (brustalist) arguing the point of creating organic forms using brutalist methods.